是最近才发现的,起因是玩游戏总是高 ping 掉线断联我还以为是网络问题,结果今天排查发现,本地到路由器 ping 都很高
64 bytes from 192.168.31.1: icmp_seq=0 ttl=64 time=15.236 ms
64 bytes from 192.168.31.1: icmp_seq=1 ttl=64 time=10.819 ms
64 bytes from 192.168.31.1: icmp_seq=2 ttl=64 time=11.668 ms
64 bytes from 192.168.31.1: icmp_seq=3 ttl=64 time=12.141 ms
64 bytes from 192.168.31.1: icmp_seq=4 ttl=64 time=6.485 ms
64 bytes from 192.168.31.1: icmp_seq=5 ttl=64 time=10.856 ms
64 bytes from 192.168.31.1: icmp_seq=6 ttl=64 time=8.989 ms
64 bytes from 192.168.31.1: icmp_seq=7 ttl=64 time=11.736 ms
64 bytes from 192.168.31.1: icmp_seq=8 ttl=64 time=12.545 ms
64 bytes from 192.168.31.1: icmp_seq=9 ttl=64 time=10.390 ms
64 bytes from 192.168.31.1: icmp_seq=10 ttl=64 time=12.788 ms
64 bytes from 192.168.31.1: icmp_seq=11 ttl=64 time=11.264 ms
64 bytes from 192.168.31.1: icmp_seq=12 ttl=64 time=9.515 ms
64 bytes from 192.168.31.1: icmp_seq=13 ttl=64 time=11.421 ms
64 bytes from 192.168.31.1: icmp_seq=14 ttl=64 time=13.224 ms
64 bytes from 192.168.31.1: icmp_seq=15 ttl=64 time=6.221 ms
64 bytes from 192.168.31.1: icmp_seq=16 ttl=64 time=276.621 ms
64 bytes from 192.168.31.1: icmp_seq=17 ttl=64 time=98.717 ms
64 bytes from 192.168.31.1: icmp_seq=18 ttl=64 time=520.851 ms
64 bytes from 192.168.31.1: icmp_seq=19 ttl=64 time=35.755 ms
64 bytes from 192.168.31.1: icmp_seq=20 ttl=64 time=253.896 ms
64 bytes from 192.168.31.1: icmp_seq=21 ttl=64 time=90.308 ms
64 bytes from 192.168.31.1: icmp_seq=22 ttl=64 time=11.186 ms
64 bytes from 192.168.31.1: icmp_seq=23 ttl=64 time=224.148 ms
64 bytes from 192.168.31.1: icmp_seq=24 ttl=64 time=36.539 ms
64 bytes from 192.168.31.1: icmp_seq=25 ttl=64 time=56.401 ms
大约链接了 31 台设备,ping 的时候负载很低,是连接的设备太多了吗?有 10 多台设备都是虚拟机,有线连接的另外一个红米路由器,然后红米路由器作为 Mesh 节点使用的
ping 的这台设备是直接连接的主路由器 5G WIFI ,用 Mesh 连接的虚拟机也 ping 过,一样的结果,很奇怪
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